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Setting Up Game Objects
Ananke CSV Master allows you to specify not only value types like int and Vector3 but also reference types such as GameObject and AudioClip.
When working with Excel or CSV files, you can specify either the filename (with or without extension) or the full path starting with “Assets/”.
This will set up the reference to that file in your ScriptableObject.
Note: When specifying only a filename without a path, if multiple files with the same name and format exist, the first one found will be used.
Since type filtering is applied, files of different formats (like GameObject and AudioClip) can share the same name without conflicts.
Here’s an example of how to set up references
When configured this way, the references will be properly set in your ScriptableObject.
Additional Configuration Tips
・To explicitly set a reference to None, use “null” in your CSV
・For Color and Color32 values, multiple formats are supported:
・RGBA() function notation
・Comma-separated values in parentheses
・Hexadecimal notation (as used in HTML)
Choose whichever format you prefer.
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