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Before Creating Data Structures
AnankeCsvMaster is designed to manage data in a parent-child relationship structure. For example, when dealing with Player data, you might have a “Player” group that contains character stats and experience point tables as child elements.
Therefore, it is recommended to organize your game’s data structure in advance. Consider what group divisions you need and what data should be included in each group. This early planning can minimize the need for later modifications.
While it’s possible to make changes as you develop, adding new elements is relatively easy, but removing or modifying groups can be more time-consuming. Even if your initial structure is tentative, it’s better to implement after some planning. You’ll soon realize the benefits of having a well-thought-out structure from the beginning.
Creating Data Groups
Let’s define data groups. In this example, we’ll create a Player group and add character tables and experience point tables as its child elements.
Navigate to Tools > CatHut > AnankeCsvMaster > Header Edit to open the configuration panel
Click “Add Group” in the top-left corner of the window
In the popup window, enter “Player” and click “Add”
The Player item will appear in the TreeView
Creating DataSets
Now let’s add DataSets under the Player group we just defined. We’ll create two DataSets: one named “Character” and another named “ExpTable”.
Click on the Player group you created
Click “AddDataSet” to add a dataset named “Character” – it will appear under the Player group in the TreeView
Select Player again and add another dataset named “ExpTable”
Once you have both DataSets listed under the Player group, you have completed this step correctly.
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